3D render


Huh. I didn’t have a plan for this scene other than wanting to experiment with isometric perspective. It began as an outdoor scene in Grothmar Valley, then turned into an indoor scene in Blood Keep - I even made the triple bunk beds, but the room felt too cluttered. Eventually I arrived at this surreal floaty space thing. Don’t ask me what it means, but I kinda like it. Hope you do too.

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